GENERAL INFO: Neoseeker's NeoLan aims to be more than just a LAN party, but a get together of gamers, and tech enthusiasts. Featuring tourney prizes ranging from a complete PC system, to motherboards to cases to NCIX gift certificates, plenty of door prizes, as well as special gifts to all participants, we're out to create a weekend of fun for all.
So come on, register and reserve your spot today! Spots are saved on a first paid, first served basis. Here's your chance to meet some fellow gamers, make new friends, and frag them over and over again while gunning for a chance to bring home some neat prizes.
TOURNAMENTS
Counter-Strike ||
Frozen Throne ||
Unreal Tournament 2004 ||
Counter-strike: Source ||
Other Games We Are Playing
Counter-Strike
WHEN: Sat & Sun
GAME: Counter-Strike 1.6
SPACES: 80
Counter-Strike 1.6SPACES: 80 General - Competition Method: 5 vs. 5
- 40 person tournament (Team Play)
- Round Time: 1 minute and 45 seconds
- Rounds: Two sets of 15 round matches will be played with teams swapping position for each set
- In Round 16 to Semi Rounds Top team advances next round.
- To decide final Round 16 teams will either be Round Robin or double elimination play depending on tournament sign up.
- Prizes: Each member of the winning team will receive a $75 NCIX gift certificate AND an ECS KN1 SLI Extreme motherboard.
- Team Assignment: Everyone can form their own teams. This allows clans and friends to play together. If you do not have a full team, do not worry, you can find people at the LAN, or we can assign others who also do not have full teams to your team.
- Counter-Strike, Terrorist will be announced before the match or decided by coin toss.
- Victory Condition: Team moves on
- Extra Round restart money: $10,000
- In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
- Official Maps: de_inferno, de_dust2, de_nuke, de_train
The map selection may be changed prior to the tournament. Players will be informed of any such changes before the tournament - though advance warning will be given as we know teams may be already practicing on such maps. - Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
- Team members may communicate verbally if they are alive in the match or when all team members are dead.
- Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
- The Server Master must record the process of the match.
- Approved Grenade Amounts Per Round
- Flashbangs: 2
- Grenades: 1
- Smoke Grenades: 1
- Approved Commands
- Left Hand
- A user can use Activate In-Game-VGUI Command (e.g left hand, adjust_crosshair etc)
- Default skins must be used.
- Boosting (stepping on top of own team player) is allowed in play.
- Throwing grenades over buildings in all maps are allowed.
- Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
- Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
- The gamma rate can be changed in the video graphic driver.
Tournament Server Settings - mp_autokick 0
- mp_autocrosshair 0
- mp_autoteambalance 0
- mp_buytime 0.25
- mp_consistency 1
- mp_c4timer 35
- mp_fadetoblack 1
- mp_flashlight 1
- mp_forcechasecam 2
- mp_forcecamera 2
- mp_footsteps 1
- mp_freezetime 15
- mp_friendlyfire 1
- mp_hostagepenalty 0
- mp_limitteams 10
- mp_logecho 1
- mp_logdetail 3
- mp_logfile 1
- mp_logmessages 1
- mp_maxrounds 0
- mp_playerid 1
- mp_roundtime 2
- mp_timelimit 0
- mp_tkpunish 0
- sv_aim 0
- sv_airaccelerate 10
- sv_airmove 1
- sv_allowdownload 0
- sv_allowupload 0
- sv_alltalk 0
- sv_cheats 0
- sv_clienttrace 1
- sv_clipmode 0
- sv_friction 4
- sv_gravity 800
- sv_lan_rate 25000
- sv_maxrate 25000
- sv_maxspeed 320
- sv_maxunlag 0.5
- sv_maxupdaterate 101
- sv_minupdaterate 20
- sv_minrate 0
- sv_proxies 1
- sv_send_logos 1
- sv_send_resources 1
- sv_stepsize 18
- sv_stopspeed 75
- sv_unlag 1
- sv_voiceenable 1
- sv_unlagsamples 1
- sv_unlagpush 0
- sys_ticrate 10000
- allow_spectators 1
- decalfrequency 60
- edgefriction 2
- host_framerate 0
- log on
- pausable 0
Allowed Setting Values for Client - cl_updaterate 101
- cl_cmdrate 101
- rate 25000
- m_filter 1/0
- hud_fastswitch 1/0
- zoom_sensitivity_ratio
- fps_max 101
- cl_dynamiccrosshair 1/0
- gamma 1/3
- brightness 1/3
- cl_minmodels 1/0
- cl_shadows 1/0
- ex_interp 0.1(on-line) / 0.01(off-line)
Following Client Settings May Not Be Changed (Must use the default values) - cl_weather
- mp_corpse_stay
- mp_decals
- max_shells
- max_smokepuffs
- fastsprites
- ex_interp 0.01
- r_rainalphapow (default: 0.8)
- r_rainalpha (default: 0.4)
- fog_enable (default: 1)
Unfair Practices Subject to Penalty - Use of personal model/skins (including weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
- The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
- HLTV Proxy will join the game servers for Tournament Broadcast
- * To test for HLTV flash bugs, players must follow the directions of the server master or referees.
If disconnection occurs during a match - If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
- * Before the 3rd round starts: restart the match
- * After the 3rd round starts: the score to that point will be admitted, but the final result will be ignored.
- If 2 or more players are unintentionally disconnected, the round played at that point will be ignored.Then the next round will be played after confirmation of all players` connection to the server according to the server master`s pause option.The money amount for all players will be reset to $800
- In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
- Protests can only be filed by the team leader.
- If a player does not agree with a ruling, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
These rules are for the Neolan lanparty and are subject to modification in the following aspects. - Use of most recent patch/version release of each official game within the neoseeker staffs own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and offline tournaments
Frozen Throne
WHEN: Sat & Sun
GAME: Warcraft III: Frozen Throne
SPACES: 64
Warcraft III Frozen ThroneGeneral - Competition Method: 1 v 1
- Single Elimination Tournament: winner advances to next round
- Match Length: Until the winner is determined
- Match Winner: The player who completely destroys the opponent or if the opponent surrenders
Game Settings - Race Selection: Free Choice
- Game Speed: Fastest
- Maps : Lost Temple(Region of Chaos), Turtle Rock, Echo Isle, Twisted Meadows
- Match set up
- Round of 16: Twisted Meadows,
- Round of 8: Lost Temple(Region of Chaos)
- Round of 4: Echo Isle
- Final / 3rd place match: Turtle Rock
- `customkeys.txt` can be modified
Tournament Server Settings - Lock Teams: Yes
- Teams Together: No
- Full shared unit control: No
- Random races: No
- Random hero: No
- Observers: No Observers
- Visibility: Default
Disconnections - Disconnection: Any disconnection between match players due to System, Network, PC, and/or Power problems/issues
- Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit
- When any disconnection occurs: The match will be restarted
Intentional Use of Game/Program Bugs: Automatic disqualification - Intentional use of any program bugs will result in a warning at the minimum or loss by default for the offending player.
Penalty for Unfair Play - Unfair Play
- Use of any map hack program
- Intentional disconnection
- Use of any settings exceeding standard and permitted settings
- During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.
- Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
- Two warnings constitute being disqualified from the tournament.
These rules are for the WCG 2005 National Championship and are subject to modification in the following aspects. - Use of most recent patch/version release of each official game within WCG committee`s own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and offline tournaments
Unreal Tournament 2004
WHEN: Sat-Sun
GAME: Unreal Tournament 2004
SPACES: 50
Unreal® Tournament 2004Possibility to use a new version of TTM when it is released General - Competition Method : 32 player Free For All
- Three rounds, Top 16 after three rounds advance to next round, three rounds, then the top 8 and so on until it is 1 vs 1 in the finals.
- Match Length : 15 Minutes
- Match Rules : Timelimit 15
- raglimit 0
- No Superweapons
- No Adrenaline
- No Doubledamage
- Official Maps : To be announced
Tournament Server Setting - Gametype=Deathmatch
- GoalScore=0
- TimeLimit=15
- GameSpeed=1.000000
- NetServerMaxTickRate=30
- SpawnProtectionTime=0.0
- bTournament=True
- bPlayersMustBeReady=True
- bForceRespawn=True
- bWeaponStay=False
- bAllowBehindView=False
- bAllowWeaponThrowing=True
- bWeaponShouldViewShake=False
- Anti-TCC
- UTSecure2004
- TTM(will be released)
Client Setting Not allowed Console and Config Commands - DetailTexMipBias
- DefaultTexMipBias
- MaxTimeMargin
- Behindview
Penalty for Unfair Play - Unfair Play
- Use of any map hack program
- Intentional disconnection
- Use of any settings exceeding standard and permitted settings
- During the course of any match, the operations and/or referee staff may determine other actions to embody unfair play at any time.
- Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
Counter-strike: Source
WHEN: Sat-Sun
GAME: Counter-strike: Source
SPACES: 80
Counter Strike Source TournamentGeneral- Competition Method: 5 Vs. 5
- Round Time: 2 minutes
- Counter-Strike, Terrorist will be announced before the match or decided by coin toss.
- Victory Condition: Team moves on
- Extra Round restart money: $10,000
- In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
- Official Maps: de_dust2, de_cbble, de_train, de_aztec
- The map selection may be changed prior to the tournament. Players will be informed of any such changes before the tournament.
- Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
- Team members may communicate verbally if they are alive in the match or when all team members are dead.
- Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
- The Server Master must record the process of the match.
- Approved Grenade Amounts Per Round
- Flashbangs: 2
- Grenades: 1
- Smoke Grenades: 1
- Approved Commands
- Left Hand
- A user can use Activate In-Game-VGUI Command
(e.g left hand, adjust_crosshair etc)
- Default skins must be used.
- Boosting (stepping on top of own team player) is allowed in play.
- Throwing grenades over buildings in all maps are allowed.
- Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
- Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
- The gamma rate can be changed in the video graphic driver.
Tournament Server Settings - mp_allowspectators 1
- mp_autokick 0
- mp_autocrosshair 0
- mp_autoteambalance 0
- mp_buytime .25
- mp_c4timer 35
- mp_fadetoblack 1
- mp_flashlight 1
- mp_forcecamera 1
- mp_footsteps 1
- mp_freezetime 15
- mp_friendlyfire 1
- mp_hostagepenalty 0
- mp_limitteams 10
- mp_maxrounds 0
- mp_playerid 1
- mp_roundtime 2
- mp_startmoney 800
- mp_timelimit 0
- mp_tkpunish 0
- mp_winlimit 0
- sv_airaccelerate 10
- sv_allowdownload 0
- sv_allowupload 0
- sv_alltalk 0
- sv_hltv 1
- sv_cheats 0
- sv_friction 4
- sv_gravity 800
- sv_lan 0
- sv_logfile 1
- sv_maxrate 25000
- sv_minrate 5000
- sv_maxspeed 320
- sv_maxupdaterate 101
- sv_minupdaterate 20
- sv_maxunlag 0.5
- sv_pausable 1
- sv_stepsize 18
- sv_stopspeed 75
- sv_timeout 0
- sv_unlag 1
- sv_voicecodec vaudio_miles
- sv_voiceenable 1
- decalfrequency 60
- host_framerate 0
- setpause 0
- log on
Allowed Setting Values for Client - cl_updaterate 101
- cl_cmdrate 101
- rate 25000
- m_filter 1/0
- hud_fastswitch 1/0
- zoom_sensitivity_ratio
- fps_max
- cl_dynamiccrosshair 1/0
- Players must be use WCG CSS GUI
[Download] WCG 2005 GUI
Following Client Settings May Not Be Changed (Must use the default values) - r_rainalphapow (default: 0.8)
- r_rainalpha (default: 0.4)
- fog_enable (default: 1)
Unfair Practices Subject to Penalty - Use of personal model/skins (including weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
- The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
- HLTV Proxy will join the game servers for Tournament Broadcast
* To test for HLTV flash bugs, players must follow the directions of the server master or referees.
If disconnection occurs during a match - If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
* Before the 3rd round starts: restart the match * After the 3rd round starts: the score to that point will be admitted, but the final result will be ignored. - If 2 or more players are unintentionally disconnected, the round played at that point will be ignored. Then the next round will be played after confirmation of all players` connection to the server according to the server master`s pause option. The money amount for all players will be reset to $800
- In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
- Protests can only be filed by the team leader.
* If a player does not agree with a ruling, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
These rules are for the Neolan lanparty and are subject to modification in the following aspects. - Use of most recent patch/version release of each official game within the neoseeker staffs own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release.
- Cheat Protection Program release and/or cheat protection functions.
- Game settings and/or operations guidelines dictated by differences between online and offline tournaments.
Other Games We Are Playing
We'll have plenty of servers ready, and we will be playing pretty much any games that people want to play. Some suggestions are:
Battlefield 2
CoD 2 Demo
Ravenshield
UT2004
C&C
Q3A (always a classic)
many others...
If you have any suggestions feel free to let us know at
bluespire@gmail.com

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